Justin Graham
3D Technical Artist

Welcome! Here I share my endeavors and personal experiences around creating cool additions to DCC tools and Game Development Software!

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Areas of Expertise

Texturing

Adhere to style guides as well as create new ones.

  • Realism (PBR)
  • Hand-Painted (NPR)
  • Stylized (NPR)

Scripting / Tools

I love problem-solving and creating efficient tools!

  • Plugin Creation
  • Pipeline Efficiency Reworks
  • Game Scripts

Modeling

I specialize in Hard Surface Props and Weapons!

  • Hard-Surface + SubD
  • Weapons & Props
  • Topology Cleanup

Recent Projects

Hit-Monkey Season 2, 3D Technical Artist & Texture Artist

Software
And Many More!

Modeling & Texturing

Programming

Languages

MaxScript
Python, Python For Blender
C#
C++
MEL

Pipeline Tools

DCC Plugin Creation
DCC Plugin Modifications
Cross-Software Pipeline Integration Tools
Game Engine Monitoring Tools

Hello! I'm Justin

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